#version 430 core

layout(location = 0) in vec2 pos;

uniform mat4 model;
uniform mat4 proj;

void main()
{
    //gl_Position = proj * model * vec4(pos, 0.0f, 1.0f);
    //gl_Position = vec4(pos, 0.0f, 1.0f);
    gl_Position = proj * vec4(pos.xy, 0.0f, 1.0f);
}